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Showing posts from March, 2018

Revisions #10- Shotlist

Location #1: Christine's House (Driveway) (close-up)- a still shot of the basketball bouncing in and out of the shot (mid-shot)- hand-held shot of Jaxson dribbling and shooting a basket (close-up)- hand-held shot of Jaxson hearing and looking towards the sound he hears (wide-shot)- a still shot (tripod) Jaxson walking and running to behind the house and towards the sound (mid-shot)- a hand-held shot of Jaxson running towards and through the gate (mid-shot)- over the shoulder hand-held shot of Jaxson running through thick brush (mid-shot)- over the shoulder of Jaxson walking to a thicker part of the brush (wide-shot)- over the shoulder of Jaxson seeing the "being" in the brush (mid-shot)- of Jaxson walking towards the "being" and a pan to the being (mid-shot)- of the "being" reaching out towards Jaxson (mid-shot)- of the of Jaxson reaching towards the "being" (close-up)- still of the "being" (close-up)- of Jaxson looking...

Revisions #9- Script

Christine and I felt like our film didn't really hit its mark when we showed it to our classes, so we revised it and completely changed it. Some people said that it was really slow in the forest scenes and the plot line had a huge gap in it. Soon the new script, the audience will actually be seeing the monster and see it capture and "eat" its prey. MISSING ACT 1 A BASKETBALL IS BOUNCING AND JAXOSN AND PLAYING BASKETBALL. Whisper* JAXSON LOOKS OVER BEHIND THE HOUSE TOWARDS THE SOUND AND RUNS TOWARDS IT. Whisper* JAXSON CONTINUES TO FOLLOW THE SOUND Whisper* JAXSON SEES THE DEMONIC BEING AND SOWLEY WALKS UP TO IT. THE BEING PUTS ITS HAND OUT AND BECKONS JAXSON CLOSER. JAXSON REACHES HIS HAND TO THE BEING. Jaxson Screams JAXSON CRAWLS ON THE GROUND, AS IF HE IS BEING DRAGGED.  ACT 2 (MUFFLED CHATTER IN THE HALLWAY OF A HIGH SCHOOL) A GROUP OF HIGHSCHOOL GIRLS ARE WALKING AND TALKING DOWN THE HALLWAY. THE...

Revisions #8 Storyboard

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Revisions #7- Credits and Sound

          After hearing the suggestions from each of our classes we originally decided to merge our old film and our new film. Our new film was only one minute and forty seconds, and as the time restriction was two minutes, we needed more footage. We thought adding the films together would add to plot and the time, as the story itself was short. But while editing we found that the filming of each film was drastically different. The original film was shakier and was not professionally filmed. There were a few shots that worked but it just wasn't enough footage to act as another scene to our film. I attempted to use transitions and many other editing techniques but found that the two films were just too different to look cohesive together. Therefore, we decided to keep our 3rd Quarter Submission for our final and just make some minor changes to our credits and sound.      For our credits, I had to add a credit for the ambient sound t...

Feedback- Second Submission

   For this submission,  we got much more positive comments on the film. Both classes loved the monster and the thrill that it added to the film. Additionally, our lighting was much more natural and affectively appealed to the plot line of our film; we started with the dark/dusk scenes with the monster and ended in the bright lights of the high school. Moreover, the integration of the "missing posters" added a large professional acutest to our film, our audiences really could clearly see the time and work we put into many of our shots. Our film overall, produced a more professional appeal this time, some people even said that it was the best film for this project they have seen.     There were a negatives to this film as well. For example, the film itself was only one minute and forty seconds long, and we got many comments on how short it was. Furthermore, the were a few shots that our main actor seemed too happy to be about to "die". During filming, it ...

3rd Quarter Submission- "Missing" Refilm

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Creative Critical Reflection Draft (CCR) Part 4

How did you integrate technologies? -software hardware, online During the production of our film we used many technologies, to produce a final product. First and foremost, we used Adobe Premier Pro Video Editor, to merge and add affects to our clips. I used the editing techniques in the program to cut and place clips into the final product. The sound section allowed me to toggle with the sound volume on each individual clip, which allowed me to give preference to our most important sounds in a section. Moreover, I used the effects section to add transitions between our major scenes and the fade out of each of our credits. This gave a professional look and allowed our credit to gently appear rather then aggressively flash in and out. While specially making the credits, I used the New Title tool and utilized the many font options, creating one that matched our plot, while still looking professional. Lastly, I used this editing software, to turn some video clips into just sound clips...

Creative Critical Reflection Draft (CCR) Part 3

How did your production skills develop throughout this project? My production skills developed immensely throughout the production of this film. For example, before the creation of this film I had never used Adobe Premiere Pro to edit and produce a video. This forced me to learn through trail and error how to edit each clip. After this editing process, I was much more comfortable editing film and believed I could do it again without assistance. Furthermore, before this film I had never filmed anything using a technology other than my phone, forcing me to learn how to effectively handle a camera. I learned how to focus and film short clips and that a tripod must be used to gain a steady shot. Moreover, before this project I had never had to think something out so immensely at once, rather than in parts. This strengthened my quick thinking, and innovative thoughts.

Creative Critical Reflection Draft (CCR) Part 2

How does your product engage with audiences and how it be distributed as real media text?             Our film engages audiences by having characters that are relatable. For example, our supporting characters are very close if not the same age of our target fan base. Additionally, in our final scene many of our high schoolers in the background were on their phone, mimicking a real high school experience. This allows the plot and threat to become more enticing and terrifying, as the setting it like setting that our audience sees every day. Moreover, our plot is believable, as there are many missing children, and little is being done to end it. Furthermore, younger generations are becoming less and less scare-able, but since our film has a relatable and familiar setting, we hope they may become more scared. Overall, our film highlights a familiar and iconic setting, that can relate to many of our viewers, growing our fan base and...

Creative Critical Reflection Draft (CCR) Part 1

Throughout our film, we highlighted many social groups and interests. We also challenged many of the traditional conventions of horror films but encompass the many building blocks of horror.             A horror film is a movie that seeks to excite a physiological reaction, such as an elevated heartbeat using fear and shocking one's audiences. Horror films often aim to evoke viewers nightmares, fears, and revulsion and terror of the unknown. In the production of our film, we tried to create an eerie mood and add suspense to an unknown horror, following the traditional convention. However, we tried to refrain from highlighting an unintelligent main character, who stereotypically goes straight into a trap. To avoid this, we casted a younger character, profiting on their innocence and lack of awareness. This allowed the film to become a more realistic horror. We followed the conventions with the eerie music and lack of dialogue,...

Digital Distrubution #3- "It"

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           It   is a 2017 American supernatural horror film directed by Andy Muschietti, based on the 1986 novel of the same name by Stephen King. The screenplay is by Chase Palmer, Cary Fukunaga and Gary Dauberman. The film tells the story of seven children in Derry, Maine, who are terrorized by a clown-like being. It has grossed $327.5 million in the United States and Canada, and $372.9 million in other territories, for a worldwide total of $700.4 million, against a production budget of $35 million.    It used many marketing techniques to produce a successful movie through many venues, including social media. Initially the worldwide clown sighting, were meant to publicize the film. Although the producing company only takes partial credit, it was a viral marketing stunt, that increased the fear of clowns in society. Furthermore, red balloons were placed throughout cities, partially in road grates, to further promote the film. Moreover,...

Digital Distrubution #2- "Get Out"

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     Get Out is an American horror film, which highlights a black man, who discovers a disturbing secret about her girlfriend’s family. It was a low budget film, with a budget of 4.5 million but it grossed $176 million in the United States and Canada and $79 million in other territories for a worldwide gross of $255 million. In North America, Get Out was released on February 24, 2017 and was expected to gross $20–25 million from 2,773 theaters in its opening weekend. The film made $1.8 million from Thursday night previews and $10.8 million on its first day. It went on to open for $33.4 million, finishing first at the box office.      Get out was marketed as a serious film and its trailers were aired before many relating serious films including "Fences", and the common horror film. This allowed both its target audiences to be reached. The movie is targeted to all audiences (age appropriate since it's rated R). It has a diverse cast that bring...

Digital Distribution #1

     Digital Distrubution refers to how a film or movie reaches its audience. This could be were the movie can be viewed or when it is accessible to the audiences.  Films are being distributed in several different digital platforms, including VOD, DOWNLOAD, STREAM, and DVD/BLURAY. Films rely heavily on their first couple weekends of airing their product, as 98% of films make 95% of their theater sales in the first 3 weekends (17 days) in the theater. Currently films will be released for streaming 90 days after their theatrical release. For smaller films, the common technique is to spend more on marketing then filming, which allows the film to have a greater revenue. Overall, the film's marketing should relay on niche and genre, to gain the most revenue possible.       For our film, since it had a fairly small budget, we would utilize methods such as releasing the film during small festivals, and building up a fan base. The fan base would be essen...